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Meditation, Motivation and Manifestation are the 3Ms that Lovely Kukreja, relies on while illustrating. Taking us on step-by-step approach through his painting Goddess Durga, he explains the basic guidelines that play a pivotal role in the final outcome.

Meditation

Nowhere related to the spiritual practice, meditation, here is the thought process, creative thinking before starting any project.

Step 1

Great ideas start as random scribbles (thumbnails, rough drawings and armatures). This will help in deciding the posture angle and composition. While doing these initial sketches, it’s important to mull over the subject aka meditate to set the mood; the vital areas to focus on to bring in freshness.

Step 2

Once satisfied with the sketch of Goddess Durga, start blocking tones in the grey-scale mode with the basic air-brush. You don’t really have to go fancy by trying several textured brushes. Just do the basic block-in while keeping the area to be focused well-lit.

Step 3

Convert your painting to RGB mode and start adding colours on a layer overlaid on it. Choose colour palette as per the theme. For the Goddess Durga painting here, I chose the unsaturated soft shades. Close your eyes and try to see the picture you have in your thoughts.

Tip

Stay away from textured brushes as it may blur the edges of your drawing.

Motivation

Never search for style, but study. This is where research comes into the picture; the motivation gained from creative intuition, studies and reference materials. At this stage, it is important to collect facts about the subject of creation.

Step 4

Once the basic look and the feel of the painting is established, bringing the volume on each object can begin with the direction of light decided in the very beginning. At this stage, it is important to collect facts about the subject of creation.

Step 5

Detailing the elements e.g. water, foliage, trees and grass. Motivation is the key, to paint better with each stroke passing.

Step 6

Now it’s time to break the barriers and go beyond the sketch. After deciding the intricate details (cloth texture, ornaments, fur and hair), paint over the sketch on a new layer with free-hand for each subject.

Tip

If you are in process of learning to paint, try not to use any image.

Manifestation

It finally boils down to manifesting all the effort, knowledge and studies into strokes of brush applied. This is when you bring ideas to life. Those final touches, elaborating it with all those tiny details is vital to make it your personal piece of work.

Step 7

The working area is closed and fine details are added to each object after thorough research.

Step 8

Tonal values, sharpness and colour balance is adjusted.

Tip

Stay away from textured brushes as it may blur the edges of your drawing.

Step 9

Adding foreground elements gives a sense of depth to the scene. Elements like foliage, leaves and any life-full character create liveliness.

Tip

I suggest you to always keep the subject close to its originality. You are allowed to bring freshness while you keeping it intact within logical boundaries.

Issue 40-Motion Graphics Special

Published in Issue 40

We all have favourite TV shows and we passionately discuss the stories and characters of it. But sometimes, we tend to ignore the channel and its branding. Now with many different channels to choose from, we are experiencing many new branding overhauls to grab the audience’s attention. In this issue, we focused on Motion Graphics design and people behind some awesome channel rebrandings. If you are interested in moving design or animated content then this issue is a must-read for you! So go ahead and order your copy or subscribe if you want to keep receiving your regular dose of inspirations!

 

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It’s a digital age, one doesn’t need a subject to pose before them for hours, simply a photograph is enough. Graphic design student, Sri Harsha Andukuri takes us through a step by step guide on making a digital portrait of any famous celebrity, in this case, Hollywood’s own Scarlett Johansson.

Step 1

Fixing the Canvas and Preparing the Outline

The process of portrait begins by fixing of the canvas. This is achieved through Photoshop, where a new file is opened with an A3 size. This is followed by creating an outline of the image using a red colour, on a new layer. The colour red is selected because it highlights profiles and edges in the middle of the painting. Then, marking of highlights and shadows in a new layer using red colour and a textured brush with opacity 7% and 14%.

Step 2 

Filling Base Colour for Skin

Once the above step is completed to satisfaction, a colour palette of shades, tints and neutrals are made for the skin. A new layer is then added and a neutral colour with full opacity is used as the base colour for the body. At this point, any colour exceeding outlines is erased.

Digital Portrait of Scarlett Johansson

Step 3 

Detailing the Face

This is then followed by creating a new layer yet again, where the base colour of the eyes is filled using a brush with full opacity. Here, colours exceeding any outline are erased. Subsequently, a new layer is created for highlights, shadows and details for the eyes. The next step requires painting in highlights and shadows of the nose and other facial areas using a colour palette with a textured brush bearing 7%, 14% and 21% opacities.

Step 4 

Detailing the Lips

Following the fixed colour palette, a base colour is filled with 100% opacity first for the lips. Highlights and shadows of the lips are drawn in a new layer with a small size textured brush with 7% opacity. Using a small brush at this point enhances precision and detail.

Step 5 

Painting Rest of the Skin 

Going further down, shadows and highlights of the neck area, collarbone and chest are painted using the colour palette for the skin.  Used a textured brush of opacity 7% and 14% in a new layer.

Step 6 

Painting the Dress 

In a similar way, the base colour, shadows and highlights of the dress and its drapes are painted. Here too, a separate colour palette is fixed for this.

Step 7 

Painting the Hands 

Keeping shadows and highlights in mind, the arms are also painted in a similar way as in step 5.

Step 8 

Detailing the Hair 

The most challenging part of the portrait is a painting of the hair. The most time-consuming step; a new layer is filled with the solid base colour of hair, taken from a selected colour palette. Carefully then, hair is divided and marked into different parts according to its flow. This is followed by the creation of another new layer in which a number of strokes are drawn along the flow of hair in each and every part which is marked. A new layer over this one is then added which is used to blend all these parts using a brush with less opacity, in order to link the hair flow.

Step 9 

Fixing the Background

Finally, a new layer is added below all of these layers and filled with a solid colour. A shade of the base colour is selected, as in the palette, and is painted in a new layer to create a vignette feeling to the background. Another layer is subsequently added in which a 30% opacity gradient of black colour in multiple modes is employed. Upon completion, save the file as a jpeg and open in Adobe Lightroom where the portrait can be post edited for the desired outcome.

Published in Issue 25

Creative Gaga kicks off the year with an issue that asks the important questions, is it the web that’s leading the brands or the other way around? With 2014 witnessing an increase in brands investing in digital marketing, 2015 will only be bigger. We can say India has accepted the revolution, where more and more people are opening browsers to e-commerce, literally window shopping, and setting up shops online as well. The issue brings together renowned designers with digital experience, who discuss and throw light on the pros and cons of this change and where we possibly are headed with this in the future.

 

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Faces are an interesting subject, and often we come across one that has an expression telling a story. Vivek Arvind Mandrekar saw one such story in  facial expression of Amitabh Bachchan and captured it by means of a digital painting. Below, he takes us through the various steps in order to tell and capture such tales.

Vivek_Feature - Amitabh Bachchan

SKETCH & BLOCKING

It is an important step to follow before starting any painting as the image size will be little heavy to change anything later. So firstly, a basic raw sketch is drawn on a colour background which is further blocked through flat colours for defining shadows and highlights in different layers while keeping sketch as a guideline. The required areas are then dabbed for a smooth blending.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

SKIN

Step 01: This part is pretty straightforward, where blocked shadows and highlights are employed using basic selective skin tones.

 

Step 02: Further, various layers are painted using the customised textured brush to obtain the final skin texture.

 

Step 03: The last thing missing from the skin is the realistic texture of pores and wrinkles. This is established using a scattered brush spread. Here, one must zoom in and out beyond actual pixels by studying the tiniest of areas to observe minute details with paint stroke of a customised textured brush. This is also one of the most time-consuming steps but makes all the difference.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

BEARD

Step 01: The beard area is under painted by blocking the base with a hard brush. Each strand is then painted by changing the size, angle, roundness and hardness of the brush with each stroke.

 

Step 02: The same is continued by altering the opacity and dynamics of the brush and by zooming in further to work on individual hair strands. This is one of the toughest parts to execute.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

HAIR

Step 01: For this part of the painting, both dark and light base is used as the base of the hair colour. Like the beard, here too each strand is stroked by changing opacity, angle and roundness of the brush.

 

Step 02: The base of each hair strand is then further built by applying a customised textured brush and painting each strand with a small hard brush to obtain the desired details.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

HAND

Here, basic blocking with shadows and highlights is used followed by rendering to create soft focus effect with the help of a soft brush.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

SHIRT

Once the beard and hands start taking shape, continue painting the shirt by filling in the creases with shadows and tones to achieve a proper compilation. Use light and dark tones to render the folds and blend with a soft brush. And finally, for thread stitch finish, use a medium hard sized brush.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

EYES & SPECTACLES

Step 01: The eyebrows, eyelids, iris and pupils are painted using a basic brush by adding textures and colours. This is then blended with different layers and softhard brushes by masking the glass. The glasses are not painted in this instance. Instead, a pen tool is used to draw and clip mask, after which the edges of the glasses are painted.

 

Step 02: Once the eye basics are ready, the veins are painted and a sense of depth is added using a technique of zooming into each detail. Following this, the edges of the glasses are painted in. A great person to get inspired for spectacle painting techniques can be obtained by following the work of SheridanJ on her Deviantart page.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

FINAL PHOTO

Once the painting of Amitabh Bachchan is ready, it is flattened and various dodge-burn tools have experimented for highlights and shadows. Furthermore, colour temperatures, balance and curves are also adjusted. Lastly, the background is worked upon through customised textured brushes and grading colours to a depth of field.

Vivek_Feature - Amitabh Bachchan

Published in Issue 28

This Illustration Special is best to know why and how illustration as a popular medium is taking the design world by storm! From evolution of illustrations to its place in the world today, renowned designers and illustrators like Abhishek Singh, Mukesh Singh, Archan Nair, Alicia Souza, Raj Khatri with some international talent such as Fil Dunsky from Russia, Iain Macarthur and Richard Field from UK, who live and breathe illustration, would be the right people to gain some insight from. With many more talents to explore with great insights and excellent techniques, again a fully packed issue is waiting to amaze you!

 

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Even with the conquest of digital technology in every realm of life, something is best enjoyed the traditional way. A portrait, for instance. Pencil artist Aakash Ramesh sticks to the old style and sketches out the realistic portrait of a popular personality. He shares the steps of the process.

Step 1 – Papers and References

Selected a good plain sheet of sketching paper. Placed the smoother side of the sheet over a plane. Chose the best reference picture with good shades and lightings. Took a print out of the reference picture in an A4 sheet by scaling it to the size planned. Grid the reference picture with a 2H pencil to avoid darker impressions, at the dimension of a 1-inch scale as shown.

Step 2 – Outline

Used the grid lines to fix the position of each element of the portrait falling into the perfect size while sketching the outline. Made the outline of the portrait with an HB pencil, which was lighter and could be erased and corrected at any point in time. Once the outline was finished, took up detailing using the shades of 2B and 4B pencils. To have a good start with the detailing, as a practice, always begin with the eyes as they are the most important factor and an element of a portrait.

Step 3 – Eyes

Used ‘Paper stumps’ or ‘Paper Tortillions’ to smudge the darker parts of the eyes as the character in the portrait had used darker eye cosmetics. The reflections of the eyes are very important as they make the eyes look real. Sketched the eyelashes individually and smudged it using the stumps. Made the shades below the eyes subtle so that the pencil strokes would not be visible. Took up the eyebrows and made them sharp at the edges as per the reference. It’s advisable to use a dusting bristle brush to wipe off all the pencil powders around the portrait in order to produce a quality output without messing it.

Step 4 – Nose

Used the stumps instead of the darker pencil strokes to detail the nose. It was the only projected part of a portrait and the shades should have been very subtle so avoided darker lines.

Cheeks, Lips and Skin

For this particular portrait, there were several shades required to create the cheeks, like in the reference picture. The character in the reference had a smile. To get the skin texture, used the ‘tissue papers’ for smudging the pencils strokes made over the side portions of the face. Gently rubbed the sketching sheet with the tissue paper so that the strokes smudged and smoother shades appeared.

 

Be careful to have no patches or dark shades while smudging with tissue papers, especially of your own fingerprints. Lip lines had to be darker while the shades were to be lighter by smudging. After finishing the shades in the lip, gave details to the texture of the lips with gentle strokes, using the 2B pencil.

Step 5 – Hair

Hair was the trickiest part of this portrait. The reference picture showed how darker and the deeper the shades of the hair were. Every hair had to be shown in detail to make it look realistic. At the beginning, strokes had to be made with the flow of the hair from the root of it because only by this an illusion of creating the hair with perfect shades could be attained. Made sure not to shade at the parts where it had to shine or glow.

 

Used various pencils to show the depth of the flow. Used 4B and 6B pencils, had them sharpened and made gentle and firm strokes. Took care not to make an impression on the paper by not giving it a harder press. Details that were required to make the hair look real were also making all the single hair look separated. This would make the hair to wave through the air.

Step 6 – Detailing

The final objects of the portrait would be the neck and the dress. The texture of the dress used in the reference picture varied due to the lighting. So used different pencils to show the difference in the shades. Strokes should not be visible as they would make the portrait look messy. Smudged the strokes until the texture cloth was created. Kept it gentle as there were chances of damaging the sheet due to over smudging.

Step 7 – Finalising

Used the ‘kneaded eraser’ to show the highlighted regions of the portrait. There was a small reflection of the lighting near the right cheeks. Used the kneaded eraser gently to wipe out the shades and make it look like a glow. Took off all the grid lines from the sheet as a last step. Erased all the unwanted shades around the portrait. Arrived at the final image.

Published in Issue 17

We tried to capture the time of chaos and confusion we all are in. How it inspires and influences creative thoughts. Starting with the cover design by Ankur Singh Patar, who captures the duality in the way we treat women. Followed by a conversation with Italian illustrator Giulio Iurissevich who explores beauty behind this chaos. And many more inspirational articles to explore.

 

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A visual artist in the form of a cartoonist and animator, Manoj Sinha shares his process and details of his work one bit at a time, in order to achieve the right balance across aspects such as the tone of colours, the shades of lighting.

Depth in Details.

Manoj Sinha likes to play with simple elements in a rather detailed and no-nonsense way to create a portrait that is very much life-like if not larger than life. He starts out with the basics and rough works, turning basic aspects of the persona more and more real with each step as he progress towards the final outcome. The result is a sharp artwork with lively qualities.

Step 1

Started with a simple, rough sketch. Since this involved a pretty basic shading-like technique in order to give the portrait an outline and overall context. This is good enough to start with and build upon.

Step 2

This step involved applying the base colours on the face alongside some light shading. The rest of the elements i.e. the hair, the dress and the earrings were kept the same as in the rough sketch that was the starting point.

Step 3

Further details were added to the lips and teeth. The smile brings out the core of the personality’s expression and so it was highlighted.

Step 4

Just one ear of the subject has been made visible in the portrait and so it was important to provide it the right amount of attention. So, more detailing was done on the ear.

Step 5

Dark textures and sharp lines were added around the eyes to give the persona a practical look. Similarly, the eyeballs were also given details highlighting the reflection of light in the eyes.

Step 6

Shadow of the hair falling over the right eye was done. Which enhanced the lighting effect that was given to the image in the previous steps, thus bringing about an actual feel of the subject by making the portrait more realistic.

Step 7

Details were added to the earrings, hair and face in the form of greater definition, colour and texturing.

Step 8

The final details to hair and skin colour were then added with fine lines and rough stroke smoothing. Reached the final desired result, bringing out the real personality of the subject.

Published in Issue 41

Every year brings many opportunities and hopes along with celebrations. For this issue, we reached many visual artists and designers to know their expectations from the year 2018. This issue’s cover designer, Shreya Gulati is exceptionally impressed by the advancement of technology in design, especially how VR & AR has impacted new ways of creating. Whereas Seerow Unni, a digital artist sees the simple and minimal design is here to stay for long. So, whether you have many or none expectations for the year, this issue is a must-read. Go ahead and order your copy here or subscribe to not miss any future issues!

 

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Gone are the days of drawing a portrait using pencils and brushes. Digital is the new canvas and Photoshop is the new tool. Digital Illustrator, Vivek Nag is fascinated by ‘Sadhus’ and here he takes us through the making of a portrait using Photoshop.

Portrait

Step 01

The first step is to make a rough patchy sketch of the character. It’s best to do this using a chalk brush or special Photoshop brushes which are meant to replicate a traditional look on the digital canvas. The lines mostly trace the shadows and/or contours of the face as seen in the image.

Portrait

Step 02

Taking the rough sketch as the base, the next step is to start making line art. This is made using the pressure sensitive round hard brush to create thin and to the point lines. Detailing is important in this step. Building upon the rough chalky sketch is beneficial. When satisfied, hide the sketch layer to proceed.

Portrait

Step 03

The next step is to start with the colours. Irrespective of the colours being used in the portrait, it’s best to dim down the background. This offers contrast and a better understanding of how bright the colours that are being used in the painting actually are. The next step is to make a palette of colours using the original image. Depending on the intricacy of colors in a photograph, it’s advisable to make a palette of 5 to 8 colors. In this case, a palette of six colours was used. It’s best to select colours in such a way that for any other shade or tint you require, one’s ability to create that using a combination of the set colours in the palette. As seen above, start filling the composition with patchwork. Using flats helps launch into the fray of the painting.

Portrait

Step 04

Taking the previous step forward, it’s now all about concentrating on detailing. Smaller brush strokes are employed as well as the colours being used are more varied. Notice how the freedoms of the strokes have become a little more restricted here. The line art acts as guiding points and this is the stage where it is put to most use.

Portrait

Step 05

Minute details start from here. The eyes are the most important part of a portrait. A lot can be conveyed from the eyes. For the most natural look, one needs to make the eyes detailed and relatable. The blending of the strokes also starts from this step. As is evident in the image, a certain level of ‘rawness’ is maintained with every stroke rather than applying a smooth blend. Keeping hints of patches provides a natural feel, especially on the skin. Also, one needs to keep the sheen of the eye in mind that is executed with a simple brush stroke, keeping minimal blending. The more striking the sheen, the better the eye tends to look.

Depending on the intricacy of colours in a photograph, it’s advisable to make a palette of 5 to 8 colours while performing a digital sketch.

Portrait

Step 06

The next step is replicating the previous steps with the lips and beard. Here, treat lips the same way skin near the eyes was treated. The beard however forms a rather tricky part of the portrait. The beard is mainly just brushed strokes with hardly any blending at all. The direction and the thickness of each stroke matters. For example, the brushes below the lip and at the origin of the beard are thick, whereas the strokes in the beard are rather fine.

Portrait

Step 07

The prior two steps are repeated on the remaining parts of face. The sides of the face are left undone because it will add on to the next steps. There are still many strokes on the face which are strongly patchy and look undone. However, this adds to the composition. The parts of any illustration with the most amount of detail and/or contrast attracts attention first; in this case, the eyes.

Portrait

Step 08

Once the face is done, this is where one needs to start working on the background. Against the already set dull gray background, start putting horizontal strokes with fine art brushes. The colours used are part of the portrait itself – reds, yellows and whites. This enables the background to compliment the main subject of the painting and establishes a flow to the composition. But also remember not to steal the focus from the subject by using colors that are too vibrant.

Portrait

Step 09

This step is called ‘The Haze’. This is where the focal points and edges are merged into the background. For example, the yellow ochre on the forehead is transformed into a form of smoke (haze) which drifts away from the head. This is still done using fine art brushes. Along with that, more horizontal strokes have been pulled around the beard and hair. These strokes are pulled in about 30% opacity and serve to blend the edges till the background looks like a part of the subject itself.

Portrait

Step 10

The last and final step is to add a layer mask. This is where curves are applied to the artwork. This is where contrast is also added to the painting. This helps the shades to pop out and there is a lot more depth than there was before.

Published in Issue 22

This issue is dedicated to the talented design graduates who are not just looking to work but seeking experience in order to realise the greater goal of life. The issue features various designers from India and abroad. Kevin Roodhorst from The Netherlands realised his goal so early in life that propelled him to start his career as a designer as young as 13. To name a few talents we have Vivek Nag from Fine Arts from Rachna Sansad Mumbai, Simran Nanda from Pearl Academy New Delhi, Anisha Raj from MAEER MIT Institute of Design Pune, Giby Joseph from Animation and Art School Goa and many more. This issue gives a fresh perspective of talented graduates and their unique approach to design.

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Kevin Roodhorst shows us through the process he adopted to transforming a stock image of the Buddha into one that represents the mysticism and divinity the being represents.

Classic Image to Supernatural!

The stock photos that were used were bought on shutterstock.com. Working step by step on the image, aspects of mystical dimensions were slowly developed by adding external elements, colour balance, textures and the likes, thereby providing a supernatural quality to the overall imagery of the enlightened being.

Transforming

Step 1

This was used as the input image for the project. The main idea was to bring forth the underlying aura or vibe of holiness and divinity to the otherwise straightforward imagery that can be seen over here.

Transforming

Step 2

Started with masking the Buddha statue with the brush tool in quick mask mode. Once masked, a hole was created in the middle of the concrete pieces that had to be placed on top. This served as a base for the process that was to follow.

Transforming

Step 3

Here, the concrete pieces were integrated together and some shade was added to it, as well. The shade was made with curves. In the same way, the colour of the concrete was also adjusted with the colour balance and curve layers.

Transforming

Step 4

On top, a nice water stock photo was placed with some rocks on the side. It was then adjusted to tone with a curve layer, further adjusting the colour with a colour balance layer. The layer itself was set to screen mode while, for the central portion, an underwater cave stock photo that had been set to screen mode was used.

Transforming

Step 5

A nice looking coral stock photo was further picked up. For the basic underwater look, a solid colour blue adjustment was used on soft- light. The same solid colour was used for integration of the diver’s layer on soft-light along with some curves for the highlights and shadows.

Transforming

Final

A boat and some fishes were also used around the coral. The most important part was to make it look underwater, which can only be done by making it hazy i.e. brushing soft paint strokes of blue around the Buddha and lowering the opacity by quite a bit. Also, the particles around the Buddha brought a lot of realism. These are just tiny white dots with a lowered opacity and some gaussian blur applied. To make the Buddha look old, a lot of textures was added on top of it. Used cracked ground stock photos, likewise, were set to multiply or darken.

Issue-42-Cover

Published in Issue 42

Every designer wish to be independent and willing to jump into the word of freelance but most of them unaware of the fundamental challenges of the initial phase. So, we dedicated this issue to freelancers and interviewed some established and talented designers to dig deep for the expert advice. Kevin Roodhorst on the other hand, an experienced freelancer from Amsterdam, has recently shifted to be a full-timer with an Agency says “Freelancing is not all roses!” and shared the best way to survive as a freelancer! So, whether you are a freelancer or planning to be one, this issue is a must-read. Go ahead and order your copy here or subscribe to not miss any future issues!

 

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Though we are a country full of festivals all around the year, but this special festivity time of year when not only you change your calendar but also the gifts, family dinners, celebrations and new year resolutions all make it a special time in everyone’s life. Nithin Rao Kumblekar decided to capture this memorable time for the cover of Creative Gaga. Here, he explains his thought process and step by step tutorial.

For any painting, to begin with, sketching is not only the most basic but the most important thing. The whole painting depends on it and can be considered as the backbone of any painting.

 

Here, I have focused on the subject from the top angle with slight fisheye effect. I did some scribbles first and then fine tune the outlines to make the subject clearer for the next stage. For sketching, I use Adobe Photoshop with Wacom Cintiq monitor and several different brushes which give the real feel of sketching with the pencil.

Festivity

I normally use “Hard Round Pressure Size” brush by enabling brush pressure as well as thickness buttons in the top brush control panel. This will serve the purpose of getting the pencil sketch effect. This feature is also useful while colouring.

Festivity

I have kept the main source of light from top hence the play of light and shadows are pretty simple in this illustration. Also, the characters expressions play very well depending on how we choose to place the light source.

Festivity
Festivity

Here, I wanted to get the festivity feel in the entire colour tone. So I chose to get the orange and yellow tone which gives a warm feeling in the environment. The final colour tone can also be achieved even at the last stage by adding just a flat colour layer on top of all layers and then by trying different mode options in the layer pallet. But here, I chose to set the colour tone layer by layer. I did not use any colour filters, as I mostly knew which tone the final illustration should have.

The character colouring steps are shown here:

 

To avoid any spill of colours at this stage, start by creating the characters and the props in different layers. And If you want to colour a specific part without disturbing the nearby object then you need to create each and everything in different layers and then group it under the character or the object name.

 

For example, in this illustration, I’ve created layers for the skin and clothes within the characters. And for the background, there are many layers for all the objects and that is where you may get confused.

When you have multiple layers then the convenient way to work on the desired layer is to hold the control/command key and then click on the part of the illustration that you want to select. The correct layer will be selected and then for colouring, again hold the control/command key and click on the selected layer under the layer panel, this will highlight/select the layer with selection marquee and you can begin the colouring. There won’t be any spill of the colour outside this selection.

After all the characters and objects are coloured it is time for the background light fixes. In these images, you can see the difference as I’ve added slight glow as well as little shadows to make the characters stand out. And finally after completing everything sometimes you might want to change the size of some objects or change few colours. Since we had everything in layers it is easier to do these minor adjustments even at the final stage. I had increased the size of the boy by about 15%. And we have reached the final illustration.

Festivity

I almost forgot to mention one important thing that to always save the file and keep duplicating it. As sometimes, the file might get corrupted due to some system error or something else. But If you have duplicate files then you don’t have to begin the illustration from scratch. So saving is a good habit but duplicating the files is even better. Good Luck!

Published in Issue 35

Festival & Calendar Design! The season of the festival has started and everyone is preparing to have a unique one this time with less cash and more fun. We interview many creatives who create promotional or calendar design each year. As most of the thing around us had shifted to digital, even calendar design and the promotion has shifted. But Yorick Pintos, a strategic consultant at studio Kohl suggests that best option would be to a mix of both, the traditional and digital media. Digital Illustrator Nithin Rao Kumblekar also shared his love for the printed calendars and emphasis on the effectiveness of it. With many unique inspirations, advice and project showcase this issue is a must-have if you are interested in print design & want to understand the future of the same.

 

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As your logo is something which represents the company or brand for a significantly long time, so you will never want to go wrong on it. We have compiled some of the best logo tutorials and advice to help you get the hang of all the functionality and techniques you might need for your next logo project.

1. Golden Ratio in Logo


2. Design A Modern Logo


3. 3D Logo



4. Simple Emblems & Logos

5. 3D Gradient Logos


6. Monogram Logo


7. Vintage Logo


8. Retro Logo



9. Monoweight Logo


10. Hole Logo Effect

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Creative Gaga - Issue 49

 

It’s not enough to create a character. What makes a difference is the way you portray it. Illustrator Neeraj Menon works on one of his creations to render it a disposition that presents it in a new light. He explains the process.

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Step 01

Started out with a basic sketch. Used a fairly large canvas, usually A4 at 300 dpi, in case you would want to print it out later. It also gave enough room to zoom in and add detail.

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Step 02

Rendered the basic details on the face. Modified the drawing on the left arm slightly. Used only grayscale on the majority of this painting. Realised this was the best way to ensure values and separations remained correct. Blocked in the shape of the goggles and added in the orange lenses. This would be one of the only actual colours used in the entire piece. Used a basic calligraphic brush for most of this painting.

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Step 03

Blocked out the basic shape of his flowing coat. This would help form his silhouette. Also blocked out basic folds and lines at this step. Cloth is usually tough to render and it helps a lot to have ready reference at hand. It’s best to shoot your own reference if possible.

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Step 04

Added in highlights and detail on his coat, such as bullet holes and tears/rips. Also, to help in the design of his armour, opened up alchemy, a free drawing software. Saved the design and imported into a Photoshop file. The free-flowing shapes in alchemy helped come up with a unique design which could be used as a base for the armour design.

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Step 05

Started fleshing out the armour here. Added shapes and light. Also, added some screws all over it. Used a simple custom brush. Also, at this stage, added a layer of flat purple in pin light mode to give the greys a bit of colour. It helped bring out a sterile sci-fi look.

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Step 06

Modified the armour further and added more light and shade.

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Step 07

Added a hexagonal pattern on the armour to suggest high tech. Used a brush for this to control the size of the pattern. Used the texture setting on the brush and paint it in.

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Step 07a

Added some fiery/glowing edges to the bullet holes on his jacket and small wisps of smoke from them.

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Step 08

Added in bullet impacts on his armour. Added some stitching on his armor which was a simple modification to the calligraphic brush and added some decals overall on his armour.

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Step 09

Moved back to the face again. Finished rendering the hair and added some cuts/wounds on his face. Used custom brushes for some of these, which were mostly scanned splatter effects. Such brushes can also be downloaded online.

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Step 10

Added in details on the goggles. Used a pattern to suggest texture/material on the frame.

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Step 11

Rendered the right hand and then moved on to the gun. Looked for references that would help.

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Step 12

Added light shade on the gun and added some screws and glowing bits to suggest it came from the same family as the goggles and armour.

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Step 13

Used some photo reference to get the swordhand right. Added some rim lighting around the edges and tightened up some details futher. Removed the shell casings from the gun. Added a pattern in the background and some sparks with a red gradient in the foreground for an added visual boost. Also added a noise filter in overlay mode on the image for added texture.

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Step 14

Arrived at the final image.

Published in Issue 15

In this issue, we invited leading Gaming professionals to share their inspirations along with their suggestions to improve the Gaming Art in India. Featuring some of the big names of Gaming Art like Vinay Vikram Singh, Sandeep Menon and Neeraj Menon along with Internationally renowned Russian studio, ‘Grafit Studio‘ and many more talented creatives. So, go ahead

 

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Creative Gaga - Issue 49