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Juan Casini is a multidisciplinary designer juggling various mediums and keeping his passion alive by traveling and designing. He is a free spirit who loves to draw, travel and experience new things. Here, he talks about his journey and inspirations of becoming a designer.

The Snow Island.
SkyMath - Educational App
The Turtle Island.

CG: How did your tryst with design begin?

Juan: I started working as a 2D game artist for a video game company while I was in the early years of college. I learned a lot there and it was the perfect way to start exploring the video game industry and understand how such a complex product as a game is made. I found that I could really use my illustrations skills there so I focused entirely in the video game field and I worked in more than 50 game developments since then.

 

Today, design for mobile apps is my main area of expertise, collaborating in small-scale game development for indie studios to major developments and educational apps.

Hanuman.
Ishtar. A personal project to show how animals can be gods for many cultures, mythologies and religions across the world.

CG: Any role models who inspired you early in life?

Juan: My father used to draw with me when I was a child and I’ve always been supported to get involved in artistic studies. I am very lucky for the education I got at such an important time of formation of a person, as is the childhood. But the most important thing is that they always encouraged me to do what I love. So I can definitely say that my parents are my role models

Space Cantina Game

CG: What influences you for your artworks?

Juan: I really like Japanese anime and the way they handle expression and visual impact. I’ve watched a lot of series and movies, thus animation and Manga are a great influence for me. I also believe nature is art in its pure form, so I keep traveling and constantly learning by watching and living on this beautiful planet.

Travel
Mammoth in Istanbul. A personal project, done when Juan started the freelance journey
Anunnaki. A personal project to show how animals can be gods for many cultures, mythologies and religions across the world.
Cebolla in Tokyo. A collection of postcards of our nomad journey with Flor Bisagno.
Live Forever. Contribution to a t-shirt design contest for Backseries (Spain).

CG: What do you want to express through your artworks?

Juan: I always try to give the best of me in all the projects I get involved in, and that means not only putting your best energy on it but also try to create a powerful and stimulating experience for the user or audience. So I try to keep the level of expression very high, adding many details and playing a lot with the colour palette, so no matter what the product is about, the eyes of the viewer can be positively affected in a more subtle and deep visual experience.

The Thunder Island.
The Rain Island.

CG: How do you avoid creative burnout or what do you do incase you feel creatively exhausted?

Juan: Initially during the early days of my freelance career I found myself working for too many hours on too many projects at the same time. Eventually, I realised that organisation and discipline are essential but it’s also important to take days off, rest well, go out and explore nature to have refreshing and exciting experiences as much as possible. It’s imperative to find your own rhythm, but most important, finding what you love to do and stop seeing your job as an obligation. It takes time and a lot of energy to stay away from the comfort zone, but if you can accomplish that I promise that it can change your life completely. Nowadays, a creative burnout with this nomad journey is really rare, when you are constantly discovering new places and cultures! It is just the best for your mind and soul

Crypto Tower Game
Crypto Tower Game

Published in Issue 33

We all face it! But everyone has their own unique way to come out of it, in this issue we try to explore different ideas of handling the ‘Creative Burnout’. The most common of all was #travelling, through everyone do it in their own unique style. Like Luke Ritchie from South Africa finds the nature and mountains as the best source of inspiration while Sushant Ajnikar says riding his bike and meeting four-legged loyal friends, dogs, on the way is the best way to learn. So, pack your bags and don’t forget to subscribe your copy before you leave!

 

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A master piece is not just created by drawing a few lines and colouring the different areas formed. It indeed is a full package of detailing the model, the textures, the lights and the angles involved, just in the right amount, as Dushyant Bhardwaj explains us.

Dushyant Bhardwaj
Lighting Doodles. A quick lighting doodle using basic shapes like boxes and spheres.

With a keen liking and special place for drawing and sketching in his heart as a kid, Dushyant Bhardwaj was inspired by the amazing sketches and art pieces that his cousin created on Lightbox. This got him learning in detail and depth what he really loved, sketching and expand his learning horizons to three-dimensional art. It even escalated his interest levels for the subject

Dushyant Bhardwaj
Wiring the Needles. A fun render experimenting with miniatures using 3DS Max, Photoshop and V-Ray.

An Artwork Without a Story is Like a Ship Without a Rudder!

This thought made Dushyant ponder about everything he saw around him. A picture with interesting lighting and gripping elements engrossed him and he in turn attached a story to it as this made it easier for him to put his thoughts on canvas while recreating the same scene.

 

Old, abandoned buildings and structures always caught his attention as they definitely had a story attached to them, which Dushyant tries narrating through his work.

Dushyant Bhardwaj
Detective’s Desk. An apartment of 40-something detective while solving a crime committed in the city.

Detailing: The Key to Create Realistic Art!

Detailing depends on the kind of outcome that is wanted and also camera angles one works with. Adding details to a piece of art will definitely make it look real and believable, but if overdone can completely ruin it.

Dushyant Bhardwaj
Little Radish. Based on the concept of Goro Fujita, a test scene to learn more about Arnold renderer engine.

While detailing a realistic image, it is important to keep in mind the overall view of the artwork while designing model and the intricacies of its textures. A stylised artwork would not require so much detailing as a realistic one would.

Dushyant Bhardwaj
Abandoned Storeroom. The idea was to convey that libraries, books, newspapers, cycles and other old things are dying in the modern world.

An artwork with a closeup view would require one to focus first on the primary details like microelements, that will be in limelight, and then move on to the secondary details to be developed for the overall view.

Dushyant Bhardwaj
ISO Game Renders, Elvenar. Environments created for Innogames – Elvenar.

For instance, working on a texture which is rusty and has paint chipped off would require to concentrate on the area having the chipped paint, the formation of the cracks and the spreading of the rusted texture. Also, adding too much chipped off paint and rust may destroy it and take the life out of that asset.

Dushyant Bhardwaj
Lighting Doodle. A quick lighting doodle using Maya and Arnold.

Lighting: A Creator or a Destroyer!

Lighting plays a crucial role in any scene. It can either can make a scene or break it. Deciding the lighting for the scene has to be a smart choice as it should be in tandem with the storyline and the subject of the scene as well as be successful in conveying the emotions attached, for the scene to be comprehensible for the viewer.

Dushyant Bhardwaj
ISO Baby Room. An experiment with the new render Fstorm to achieve a very soft mood with modelling, texturing and lighting.

Taking inspirations for lighting from Pinterest and other imagery for reference is always helpful. Dushyant Bhardwaj uses a mix of different digital softwares like 3DS Max, Maya, V-Ray, Photoshop, Arnold, to name a few, for the creation of his artwork pieces.

Dushyant Bhardwaj
Junkbot. An experiment with substance painter to texture a junkbot modelled using 3DS Max.

Sailing in the Sea of Professionals!

Stepping into a market full of talented professionals has never been easy. For him to be successful, Dushyant Bhardwaj believed in the fact to create quality work rather than quantity. To be noticed and commissioned, he started putting out his portfolio on the digital and social media like YouTube, CGSociety forum and Artstation.

Dushyant Bhardwaj
Room. Artwork inspired from the short film Alarm.

He suggests the same to budding and upcoming artists to thrive in the field they love. Also, as the saying goes, perseverance is the key to success.

Dushyant Bhardwaj
Silent Witness. A scene to study about cinematic lighting and storytelling in a still picture.

Published in Issue 43

With the changing weather comes the season of Interns, with fresh new energy everywhere and your talented creatives wanting to test their skills and knowledge in the real world of live creative briefs and super creative professional environment. This issue is a must-read for internees and fresh talents. Go ahead and order your copy here!

 

Order Your Copy!

LATEST RELEASE
CURRENT ISSUE
Creative Gaga - Issue 49