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Sahil Trivedi developed an artistic eye for creating visual worlds for millions of gamers around the world from a very young age. After completing his Master’s in Animation Film Design at IDC IIT Mumbai, he is the illustrator behind the stunning visuals of games like Plants vs Zombies, Bejeweled Blitz, and more to come.

Draw a World of Fantasy with Sahil Trivedi
Draw a World of Fantasy with Sahil Trivedi

Sahil grew up on a diet of cartoons and video games, developing an artistic eye for creating visual worlds for millions of gamers around the world. While some people are trying to make their dreams come true, he became a concept artist to make his dreams so real that millions of people can live in them.

Draw a World of Fantasy with Sahil Trivedi

After getting a call back in 2018, he began working with the Art Director at Electronic Arts Hyderabad (EAH). The Art Director had previously been following his work for five years and created a position based on his portfolio and skills. Since then, he has been working at EA to create the perfect game and relentlessly pushing ahead as he gains more and more creative control over his projects.

If you wonder how creative the dreams he has created are, they are as quirky as the characters in Plants vs. Zombies 2. Sahil was one of only two art team members for that popular video game. “I’ve had the greatest pleasure to work on such a title with contributions of almost more than 25+ characters, environments, and tons of RnD to thrive on,’ he says”. But there is one more project which is his favourite, Bejeweled Blitz. He enjoyed being able to create environments and rare gems for the game, and his creation has today helped to make the game extremely popular.

Draw a World of Fantasy with Sahil Trivedi

To understand his journey, we hit rewind. While his creative calling started from a young age, his journey towards becoming a professional concept artist began after joining as a Fine Arts student in Ahmedabad. Despite his successes, he firmly believes that everyone is capable of great things but only our upbringing and other factors pull us down from touching the sky. ‘For me, fine arts was a place for creative freedom where nobody judges you for who you are. It makes you embrace who you are as an individual,’ he says. In the sea of creative paths, it helped him decide where he could make his dreams come true. Soon after, he joined Masters in Animation Film Design at IDC IIT Mumbai. ‘I got to learn the basics of animation film design to the finished level of filmmaking,’ he says. Since then, there has been no looking back.

Draw a World of Fantasy with Sahil Trivedi
Draw a World of Fantasy with Sahil Trivedi

A professional degree from a college can help you connect to people across many fields, leading to more opportunities for collaboration, learning, and growth. Colleges do put you through a trial by fire to help you figure out who you are and who you want to be. He thinks that they are less about instruction than about giving you vague directions to help you explore.

Draw a World of Fantasy with Sahil Trivedi

Since being a part of a premier gaming organisation, we curiously ask him what motivates him to keep pushing the boundaries of his canvas. `I have had the opportunity to work on the Looney Toons dash runner game, Ice Age match-3 game and the most challenging RnD project from King Studios,’ he says. He is also involved in a feature film project as well which is yet to be announced. He keeps his projects diverse so he can continue to aim high and not be boxed in. He is currently hoping to work as an Art Director for a mobile/iPad game.


So how do you think aspiring concept artists can get paid for being their best selves? He answers by saying it is possible by ‘being a little selfish about work’. He observes that a lot of fresh graduates/students are seeking an online presence. But instead of chasing higher numbers, it is much more important to create a portfolio with an amazing presence of self-value. While chasing numbers on social media can give you a rush of dopamine, when it comes to creativity, it is all about the artist.


You can experience the work of Sahil Trivedi on his website and Instagram page.

And for more exciting behind-the-scenes coverage of other artists & illustrators from around the world be sure to follow
Creative Gaga on Facebook, Twitter, Instagram, Pinterest and LinkedIn.



Germany is renowned for its strong hold on history and culture. And amidst this inspirational setting, Martin Grohs, a self-taught Graphic Designer, creates concepts and not artwork. “It’s satiating to create work that encourages viewers to think about the topic.” he says. How you show it is important but what really matters is what you’re showing. He talks to Creative Gaga to throw some light on his dark mysterious designs.

CG. Your designs are dark, mysterious and a great experience. What vision, inspirations and philosophies do you incorporate in your artwork?

MG. Yes, most of my work is partially dark. But a lot of it depends majorly on the mood I’m in. I love dark images because it’s in this darkness where colours can live. I find inspiration every day, whether through friends, other artists, advertising or music. Everything I experience and see inspires me. I always want a good concept, which is the most time consuming stage of the process. Once I’ve arrived at that, I really love to create a lot of detail, so that the viewer can find something new in every detail.


CG. From a talented person to a design professional, how has your journey been? How have your designs and skills transformed to stand out in the crowd?

MG. My design journey started when I was a child. Since then, I’ve constantly experimented. I’ve tried various styles, techniques, programs and tools. This was the best way to evolve as a designer, where I learnt new things and found my own unique way to improve. It’s important to be yourself. One should base their creations on one’s own expressions, feelings, thoughts and opinions and must not be dictated by external factors. This goes on to give birth to untouched ideas and concepts. And of course, with such an approach, not everyone may like what you create. But then again, that’s not the goal.


CG. You make vivid use of effects and transformations in your images and designs. Through your professional services, how do your designs help your viewers/brands?

MG. Because I mainly work in advertising, a lot of skill and talent lies in presenting a good concept in a different, interesting and provocative manner. As a designer, a design is much more than just a good looking image. It’s about creating an image that leaves viewers pondering about the topic. At times, the concept is more important than the implementation.


CG. How has being a designer in Germany benefitted you? What special cultural traits do you work with? With internet bringing the world together, what foreign inspirations have captivated you?

MG. Customers and clients in Germany are usually very rigid and fixed. They are not open to varied and innovative ideas. That’s why, I really love to work for clients in the USA or in Asia; they are always looking for something new, something different. They are not afraid of trying and taking risks. With the usage of internet and connectivity, I believe this hasn’t only changed designers but also clients and people as well as their outlook and understanding of design.


CG. What advice would you give to talented professional out there who seek to invest in their design skills and make a business out of it?

MG. It is really hard today to earn money using graphic design skills. The problem is that there are thousands of graphic designers in the world and to stand out is the most difficult thing. In such a situation, it’s best to love what you do and do what you love. Be yourself and realise yourself. Spend a lot of time to learn techniques and to improve your skills each day. Don’t do what you can but make what you cannot.


Published in Issue 23

The issue explores a topic which is close to every designer, the Business of Design. We try to understand from the experienced ones that when is the right time to open own studio and what more you should get in your toolbox before taking the plunge! We had interactions with many talented studio founders like Rajesh Dahiya, Archan Nair, Ishan Khosla, Prasun Mazumdar and Anupam Tomer. Also featuring some of the best talents around the world such as Martin Grohs from Germany and Avi Sehmi from Canada, this issue not only provide answers to many questions but also initiate many new ones to explore further! We hope you will enjoy exploring the possibility of your studio with this issue.


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