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With the art of self-learning by watching videos or reading articles being the new trend, everyone is trying their hand at it. The will to learn the new and the passion to grasp the contemporary can help an individual grow tremendously.

Here are some of the best tutorials teaching the scratch to end process of portrait creation. Scan through the list and acquire the knowledge for the latest in this field of creation.

Digging in the Details 

A visual artist in the form of a cartoonist and animator, Manoj Sinha shares his process and details of his work one bit at a time, in order to achieve the right balance across aspects such as the tone of colours, the shades of lighting.

Step by step tutorial here

 


Creating Portrait With The Perfection

Illustrator, Mohan Sonawane, takes us through the process it took him to find and create a portrait with just the right amount of depth and perspective, one that would go on to bring a character to life on the canvas.

Portrait
Portrait

Step by step tutorial  here 

 


Learn to Draw a Realistic Portrait with Pencil 

Even with the conquest of digital technology in every realm of life, something is best enjoyed the traditional way. A portrait, for instance. Pencil artist Aakash Ramesh sticks to the old style and sketches out the realistic portrait of a popular personality. He shares the steps of the process.

Realistic Portrait with Pencil

Step by step tutorial here

 


Portrait Tribute to Indian Legends 

They say imitation is the greatest form of flattery. For a designer, it doubles up as a way to pay homage to an icon and inspiration. Digital artist Pankaj Bhambri re-creates a portrait of the duo from a reference picture, adulation and following. He explains how.

Step by step tutorial here

 


Digital Painting of Bollywood legend 

Faces are an interesting subject, and often we come across one that has an expression telling a story.  Vivek Arvind Mandrekar saw one such story in  facial expression of Amitabh Bachchan and captured it by means of a digital painting. Below, he takes us through the various steps in order to tell and capture such tales.

Vivek_Feature - Amitabh Bachchan
Vivek_Feature - Amitabh Bachchan

​​​​​​​Step by step tutorial here

 


Making a Digital Portrait of Scarlett Johansson

It’s a digital age, one doesn’t need a subject to pose before them for hours, simply a photograph is enough. Graphic design student, Sri Harsha Andukuri takes us through a step by step guide on making a digital portrait of any famous celebrity, in this case, Hollywood’s own Scarlett Johansson.

​​​​​​​Step by step tutorial here

 


For tutorials on Animation, Digital Art, Illustration, Caricature, Character Design, Concept Art, Logo Design click here

 


A character is incomplete without its costumes, props and environment. Especially if it belongs to the world of fantasy. Therefore, to render a character in totality, one should be very clear of its complete image right from the beginning. Concept artist Milton Das explains creating an artwork of a warrior, complete with its accessories. Here is the step by step process.

Warrior

Step 1

Started with an empty canvas. As a practice, avoided using white. So filled it with dark blue green. This would be the base colour.

Warrior

Step 2

Added some rough ground colours. Also, darkened the edges of the frame so that the eye didn’t wander off. Since the composition would have most of its highlight at the centre, didn’t put any other element towards the edge. Blocked in the rough mass of the character.

Warrior

Step 3

Added a bit of details and a secondary light source below the legs.

Warrior

Step 4

After a satisfactory pose was struck, started to fill in areas. But avoided rendering every place of the image. One should place points of interest at even places. So that despite the eyes moving off, they would find something interesting to look at and eventually come back to the main focal area.

Warrior

Step 5

Fixed the overall composition. Also, made the edges of the twin blades pointing backwards which further reduced the chance of the eyes moving elsewhere. Did some colour corrections and added a stronger light coming from below.

Warrior

Step 6

Added some more elements in the background. Fleshed out the dead monster a bit and added some inscriptions on the sword. Time to render the details.

Warrior

Step 7

Started with the sword first. It is human nature to look at things the main character is looking at. So added two faces in the lower left corner to balance the large hydra (the 3-headed snake) from taking away viewer’s attention. Noticed that the left hand side of the image felt a bit heavy.

Warrior

Step 8

Balanced the composition by adding 3 heads on the right. Rendered the lower blade with flames. Also, worked a bit on the armour. Lastly, added a bit of yellow on the parts that got light from the weapon. Made a point to not use burn and dodge tools while drawing the flames lest they went out of control. Used a soft brush to define the glow then did the details with a hard round brush.

Warrior

Step 9

Rendered the armour and added smaller details. Changed the hair because it was looking a bit too stiff. One would require a lot of patience while detailing this part.

Warrior

Step 10

Finally, did some colour corrections. Copied the whole image and pasted it in a new layer to apply the effects. One could also use a masked layer to do this. Arrived at the final image.

Published in Issue 16

We always wish we had someone to show us the right way of doing things when we were starting our professional journey. And that’s why we have based this issue on graduates. The cover feature is an ensemble of advice from top names of the industry. We have also showcased few talented fresh graduates from across the country, keeping with the theme. You’ll find Tom J Manning and Pallavi Sen share their international exposure as well as insights behind their unique approach. Also featuring Shreya Shetty, a prominent concept artist, who shares the secret behind the believable characters she creates. She believes, with practice and patience, anyone can be a good artist.

 

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They easily make us laugh, but caricature design is a tough form to master. Here, one has to feel the expression and manifest it through the use of colours and exaggerations. Keya Mahata dwells on these to bring characters to life. Below, she takes us through a demonstration for caricature design of Steven Tyler.

Caricature

Step 1 

At first, various high resolution reference images of the subject are selected which are then arranged on a layer in Photoshop. A jpeg file of the reference is created as well.

Caricature

Step 2 

This is followed by using a white page Photoshop as a canvas. Then, using a 19 pt brush, started drawing. While drawing a caricature, it’s important to retain the basic form and character of the Steven Tyler and simultaneously exaggerating what is necessary.

Caricature

Step 3 

This way, full drawing of the subject is completed. While doing so, focus on the expression and never deviate from it.

Caricature

Step 4 

The layer is then copied and coloured in. A de-saturated colour is used to make it soft.

Caricature

Step 5 

Once coloured in, the opacity of the brush is reduced and the colours are merged. The teeth are made yellow with some bits of grayish colour to resemble the real person.

Caricature

Step 6 

Once the facial colours are set, detailing of the face is carried out. This includes wrinkles of the eye to making his singing posture. One thing to take note of is the filling in of a darker shade in one side of the character’s face in order to give it 3D feel.

Caricature

Step 7 

In this step, some off white colour on nose, tongue and check is also used to give a highlight.

Caricature

Step 8 

Once, the colouring in of the face is completed, the body is started off with.

Caricature

Step 9 

For the body, once again a desaturated colour tone is used. It’s important to maintain wrinkles to maintain his aged body.

Caricature

Step 10 

Once the body is finished, the focus is on the hair. Gentle brushes are used to soften this area. Various shades of browns and blondes are used to define volume and depth.

Caricature

Step 11

Dark brown and shade of gray is used for the dark part of the hair.

Caricature

Step 12

This particular shade makes the hair appear soft and effortless.

Caricature

Step 13

After careful finish of the hair, additional detailing is carried out using a brush on shape dynamic mode. A brush on colour dodge mode is also used to add highlight.

Caricature

Step 14

Once hair is completed, a little bit of highlight is added on the whole figure.

Caricature

Step 15

After fully finishing hair and body, the background is coloured in with semi-violet. Some yellow is also added to establish lighting, giving the overall design a bright look. A large brush is used for this step.

Caricature

Step 16 

The lemon yellow colour is softened and then blended with the violet background.

Caricature

Step 17

A spotlight is then created using off white colour and a round brush.

Caricature

Step 18

Once the whole body, hair and background is finished, selected areas are infused with shadows using brushes on multiply mode.

Caricature

Step 19 

Finally, the caricature design is finished with the addition of slight brushing and leveling.

Product and Automobile Design

Published in Issue 27

This issue explores one of the widely discussed product design and automobile #design which is very close to our heart. We spoke to few leading names to find out the future of product design and understand the Indian designer sensibilities and practices. Everyone believe that it’s not just functionality but also the visual appeal of the product which plays a crucial in the success of a product. This issue is a bundle of inspirations and insights from the well know product and automobile designers. A must read which you will enjoy for sure.

 

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High thought about the future is inseparable from the mind of a man. It’s the dreams that define his character. And hence, holds an important place in shaping up his expectations. Rupinder Singh attempts to interpret this relationship between a man and his expectations in a surrealist manner through his poster, Live your Dream.

Step 1

Started sketching in Illustrator. It’s best for drawing geometric shapes. Took reference from a few crystal images to understand basic shape, texture and angles of a crystal.

Step 2

Created random collage of cloud images in Photoshop. Imported the Illustrator file (crystal outline file) into this Photoshop document. Cut a cloud image into fragments with a layer mask and the Magic Wand tool (W). Used the line work/outline layer to make the selection and hide the part of the image that needs to go.

Step 3

Repeated the previous steps to get an overall image similar to this. After all the areas were filled, merged all those layers to lower the file size. Left it for a while and created a new file in Photoshop for background design.

Step 4

Created the background using few high-resolution stock images such as, green field, an old man and few clouds that gave a dramatic look to the sky.

Step 5

Arranged all those stock images in different layers and made them black and white. Deleted the extra sky on the field image using a very soft brush and replaced it with the more dramatic and textured sky.

Step 6

Imported that giant crystal and adjusted its highlights and shadows using Image>Adjustments>Curves. The design was almost done. Added some details like lights, shadows and textures.

Step 7

Made two copies of the crystal and placed them on two different sides. Added some Gaussian blur to make them look out of focus. This would create depth in the design. Also created shadows wherever required.

Step 8

Added reflection and shine using white coloured normal round brush with 0% hardness and 100% opacity.

Step 9

Created light strokes of around 50% opacity and placed them wherever required. This added details and depth to the design.

Step 10

Created one curves adjustment layer and adjusted highlights and shadows.

Step 11

Created a new layer just below the light and shine layers and added the above texture to it. Scaled it to fit the canvas and changed its layer property to ‘Soft Light’. Got that vibrant coloured texture.

Step 12

Created a new layer and filled it with blue colour. Changed its layer property to ‘Exclusion’. This gave a cold temperature to the image.

Step 13

Added text on the top. Final image

Published in Issue 09

This issue focuses on strengths and weakness of Indian creative business with cover from Archan Nair. Also, include some of the fearless creatives who had made their mark in the industry without compromising on the quality of the output and many more interesting reads.

 

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Every one of us responds to emotions in our own personal ways. But for all of us, it is an explosion. Sometimes it is expressed through an outburst, at other times, it just submerges within. Every time we explode, we lose a little bit of us. Digital Artist Fahd Hussein captures a moment in that explosion to create his piece, ‘Extraho’.

Step 1

Found a collection of stock textures on the net that would be the building blocks for the image. Found a wall texture and smoke/ ink in water shot.

Step 2

Dug out stock images of a broken egg shell and a jelly fish. These would be part of the visual elements to be used.

Step 3

Picked out an expressive face from T-gar’s stock collection on deviantart.com to create the ‘protagonist’ of the piece. Arranged the model’s face on top of the texture and erased out enough to force a seamless blend. Colour-toning the image helped in setting the mood. The green was chosen to give it a little ‘creep’ factor.

Step 4

Time to explode the face. Chopped off the eggshell and placed it to fit the contours of the face.

Step 5

Added some shading and colour to get the depth. Air-brushing helped to get the desired effect.

Step 6

Blended in some cracked earth/ peeling paint textures for stress marks where the face exploded.

Step 7

Took the smoke/ ink pic and masked it out to get the ‘hot smoke’ feel. Blended it in Screen mode to get the desired effect.

Step 8

Took a couple of the jellyfish pics, inverted, huerotated and curve-adjusted the jelly out of them till they looked adequately ominous.

Step 9

Took another one of T-Gar’s lovely face shots and placed them in line with the flow of the jellyfish body.

Step 10

Masked out the extra bits and did the usual blend-mode/ colour correction routine till it started looking natural.

Step 11

Did this for multiple jellyfish till a swarm was created.

Step 12

Placed it all together. The finished piece started taking shape a little.

Step 13

Added appropriate shading to get depth. Some ink-splats and similar textures were added to enhance the ‘creep’ factor. A liquid spurt on the head, some spot colour and final colour-toning signed it off.

Step 14

Got the final image.

Published in Issue 11

This issue also explored the Jewellery Design & Wedding Photography with some cool techniques to learn from experts in Gyaan section.

 

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It’s a digital age, one doesn’t need a subject to pose before them for hours, simply a photograph is enough. Graphic design student, Sri Harsha Andukuri takes us through a step by step guide on making a digital portrait of any famous celebrity, in this case, Hollywood’s own Scarlett Johansson.

Step 1

Fixing the Canvas and Preparing the Outline

The process of portrait begins by fixing of the canvas. This is achieved through Photoshop, where a new file is opened with an A3 size. This is followed by creating an outline of the image using a red colour, on a new layer. The colour red is selected because it highlights profiles and edges in the middle of the painting. Then, marking of highlights and shadows in a new layer using red colour and a textured brush with opacity 7% and 14%.

Step 2 

Filling Base Colour for Skin

Once the above step is completed to satisfaction, a colour palette of shades, tints and neutrals are made for the skin. A new layer is then added and a neutral colour with full opacity is used as the base colour for the body. At this point, any colour exceeding outlines is erased.

Digital Portrait of Scarlett Johansson

Step 3 

Detailing the Face

This is then followed by creating a new layer yet again, where the base colour of the eyes is filled using a brush with full opacity. Here, colours exceeding any outline are erased. Subsequently, a new layer is created for highlights, shadows and details for the eyes. The next step requires painting in highlights and shadows of the nose and other facial areas using a colour palette with a textured brush bearing 7%, 14% and 21% opacities.

Step 4 

Detailing the Lips

Following the fixed colour palette, a base colour is filled with 100% opacity first for the lips. Highlights and shadows of the lips are drawn in a new layer with a small size textured brush with 7% opacity. Using a small brush at this point enhances precision and detail.

Step 5 

Painting Rest of the Skin 

Going further down, shadows and highlights of the neck area, collarbone and chest are painted using the colour palette for the skin.  Used a textured brush of opacity 7% and 14% in a new layer.

Step 6 

Painting the Dress 

In a similar way, the base colour, shadows and highlights of the dress and its drapes are painted. Here too, a separate colour palette is fixed for this.

Step 7 

Painting the Hands 

Keeping shadows and highlights in mind, the arms are also painted in a similar way as in step 5.

Step 8 

Detailing the Hair 

The most challenging part of the portrait is a painting of the hair. The most time-consuming step; a new layer is filled with the solid base colour of hair, taken from a selected colour palette. Carefully then, hair is divided and marked into different parts according to its flow. This is followed by the creation of another new layer in which a number of strokes are drawn along the flow of hair in each and every part which is marked. A new layer over this one is then added which is used to blend all these parts using a brush with less opacity, in order to link the hair flow.

Step 9 

Fixing the Background

Finally, a new layer is added below all of these layers and filled with a solid colour. A shade of the base colour is selected, as in the palette, and is painted in a new layer to create a vignette feeling to the background. Another layer is subsequently added in which a 30% opacity gradient of black colour in multiple modes is employed. Upon completion, save the file as a jpeg and open in Adobe Lightroom where the portrait can be post edited for the desired outcome.

Published in Issue 25

Creative Gaga kicks off the year with an issue that asks the important questions, is it the web that’s leading the brands or the other way around? With 2014 witnessing an increase in brands investing in digital marketing, 2015 will only be bigger. We can say India has accepted the revolution, where more and more people are opening browsers to e-commerce, literally window shopping, and setting up shops online as well. The issue brings together renowned designers with digital experience, who discuss and throw light on the pros and cons of this change and where we possibly are headed with this in the future.

 

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Creating a character is a difficult task in itself. Recreating a character is an altogether different story. Using traditional and digital techniques, Illustrator Sajid Wajid Shaikh, designs popular characters that resonate with the audience and simultaneously surprise as well with the addition of personal twists to the tale. Here, he takes us through the creation of Hunter S. Thompson.

the famous character of Hunter S. Thompson

Step 1 

Head
Like most great works of art, a raw sketch is made to get a basic idea of how the face should look like.

Step 2 

Once the basic contouring is put in place, this step involves using tools to gradually give the face its features in order to define the character.

Step 3 

After this point, both Adobe Illustrator and Photoshop are used to design perfect shapes to accessorise the character, like a hat, cigarette and smoke. This concludes the top most part of the design.

Step 4 

Body
Next step involves focusing on the lower portion of the body by drawing out the shirt, only partially.

Step 5 

The next step involves taking a hand drawn pattern on Adobe Illustrator for the shirt. This pattern is later wrapped on to the shirt to add effects and texture according to the flow of
the body.

Step 6 

During these steps, the focus is in completing the entire body. Adding characteristic detailing enhances the creation of the character design. The fly swatter is composed in Adobe Illustrator. As a designer, it’s important to make the best of both programs.

Step 7 

And like the shirt, a pattern is created for the shorts.

Step 8 

In the final stages of the composition, typography is added to give a lasting appeal to the artwork. Here, a selfcreated type face called Drifter is employed to blend with the posture of the character. This vague element adds meaning to the design and helps relate it to the viewers.

Published in Issue 26

Packaging is the first vital step towards enchanting the audience. Who doesn’t like a cute box or a trendy bottle? With this issue, Creative Gaga lets the cat out of the box to reveal the world of packaging design. Featuring various local and international designers like Petar Pavlov from Macedonia and Brandziac from Russia, Elephant Design and Impprintz from Pune, the issue promises to be a keepsake for many.

 

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Concept Artist, Raj Khatri, takes us through his step-by-step fan art progression of his favourite band, Iron Maiden. Starting with the initial sketches in the pages of his college notebook, he transports the sketching into the elaborate stages of adding drips and streaks; highlighting; playing with tones, and such other details, before finally reaching the envisioned representation.

From Sketch To Canvas

What Raj Khatri began as light sketches between the lines of his college notebooks, eventually found expression on the digital canvas. He executed and represented his love for the British band, Iron Maiden, through the application of layering processes; complex colour blocking; shading and blending, and the likes. He elaborates, in detail, each of these steps in detail, thus showcasing what it took to arrive at the final picture.

Step1 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 1

Started out by scanning copies of original sketches from my college notebooks, done in 2000-2001, proceeding onto digitally cleaning and balancing the black values to get the details and contrast out from the scanned images.

Step2 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 2

Since Iron Maiden are a British band, composing all of them in the shape of the Union Jack was the base concept, digitally linking the sketches was a primary step.

Step 3 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 3

Ready for digital painting, the first shading of mid tones were applied onto the top character, likewise isolating the layout into individual characters, before adding the second layer of shading and blending.

Stepa4 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 4

Shading with dark tones and blending in together, creases and wrinkles were brought into effect, adding the first layer of highlight.

Step 5

Colour blocking was applied to the second character, Eddie from ‘Seventh Son from the Seventh son’, followed by Midtone shading, highlighting and blending for the second character.

Step 6(a) Tutorial The Poster of Pure Iron Love - Creative Gaga
Step6 (b) Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 6

The same process was then executed for the third character, Eddie from ‘Fear of The Dark’, as also for the fourth character, Eddie from ‘Best of the Beast’.

Step7 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 7

Recomposing all the shaded characters back together, adding a flat colour behind, made it possible to see how the shape was forming or coming together.

Step8 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 8

Proceeded onto colouring the characters using the gradient map, then drawing the basic shapes and streaks for drips on it.

Step9 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 9

Toning the dark values of red, and balancing the overall colour spectrum of the layout, before painting the details of shadows and highlights on the drips, finally adding the round edged border to the layout.

Step 10

Added more details to the drips, also placing the painted logo of the band in the center.

Step11 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 11

Adding additional drips and more details to them; adding shadow to the logo. Applied a layer of flash off-whitish beige colour on top of all layers in the ‘Darken’ mode.

Step12 Tutorial The Poster of Pure Iron Love - Creative Gaga

Step 12

Final colour adjustment, using colour balance and levels to manage the overall contrast and red values. Added sharpness by taking a merged copy of the layout on top of all layers and adding the ‘Sharpen’ filter. Then reducing the capacity to 60-70% as per your taste and finally completing the artwork.

Pitch your Dream Client! - Issue-37 Creative Gaga

Published in Issue 37

To answer some of the basic questions for designers, freelancers and creative studios, we interviewed some of the creative legends to guide and share their wisdom. The issue includes interactions with Preeti Vyas from VGC on ‘How to pitch for clients or retain the existing one’ and Ashish Deshpande from Elephant on ‘Challenges of working with a startup’. A must read, if you are planning for the financial year ahead or worried about your handling your money matter, this issue can give you much-needed insight and guide you to a better financial health of your business or freelancing. So don’t wait, just order your copy NOW!

 

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For an artist, the images you grow up with, linger on for long. As you grow, you think of recreating them, basis your understanding and expertise. That’s exactly what designer Sandeep Menon does with a traditional image he has grown up with. He gives it a twist and renders it in a new form. He explains how.

Traditional Influences

Step 1

Collected reference as the first step. Looked to some of these traditional images while starting the project. It’s a good practice to go back to reference images while recreating something.

Step 2

Started by doing some head studies. These were just explorations of the mask and an exercise to get into the world of Kathakali. The attempt was to achieve something that was semi-realistic in style.

Step 3

Decided on the final sketch. Started by drawing the heads and the rest of the body evolved. Since the character had multiple heads, it seemed natural to give it several arms.

Step 4

Started with a black background. Black would bring out the vibrant colours and the gold accents against a dark background.

Step 5

Next, the background was given a gradient wash, so that it feels like the light source was on the top. Gradient tool was used for the purpose.

Step 6

Scanned the sketch and dropped it on the background, on a Multiply layer.

Step 7

Started blocking in solid colours. Not really focussed on the rendering but got the colours right at this stage. Used a simple solid round brush.

Step 8

Established a light source on the top, slightly towards the left. Started rendering the character by using a combination of brushes. To push the coolness in the shadows, added a little bit of blue to all the shadows.

Step 9

Since the main focus lay on the heads, zoomed in and started working on them. It’s important not to add details all over the image but save it for where you want to lead the viewer’s eyes.

Step 10

To give highlights to the gold material, used the colour dodge tool. Set the highlight mode to 15%.

Step 11

Arrived at the final image. Note that a shadow was added to the base to ground the character. Also, the painting style changed from the centre, where it was detailed to the base, where it was loose and very rough.

Published in Issue 15

In this issue, we invited leading Gaming professionals to share their inspirations along with their suggestions to improve the Gaming Art in India. Featuring some of the big names of Gaming Art like Vinay Vikram Singh, Sandeep Menon and Neeraj Menon along with Internationally renowned Russian studio, ‘Grafit Studio‘ and many more talented creatives. So, go ahead

 

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The more you read, the more you learn and the closer you reach to become a perfectionist. Nithin Rao has shared his knowledge through a tutorial for an illustration, helping the learners grow at a faster pace.

There are certain things that one must be careful before starting out with an illustration. Nithin Rao mentions some of these things before instructing through a step by step tutorial for the creation of a digital illustration.

It is always good to have the scene and story set in your mind before designing character as this helps in better ideation while sketching, thus resulting in a rapid design development. This also eases out the process of research for references.

 

Read through this detailed instruction guide and create a realistic illustration.

Step 1

Start by doing a basic line sketch of your character, keep perfecting it until and unless you are fully satisfied with your sketch.

Nithin Rao - Tutorial

Step 2

Once the sketch is in place, it’s time to set the mood of the visual by roughly doing the light and shades. It can be grey or any monochromatic color. Sometimes, putting basic colors helping to get a glimpse of how the final image might look like.

 

In this particular image, Nithin is creating an evening sky with more of an orangish tint than blue and to make the visual more dramatic, he has given the main light source from behind. This is a tricky situation as the reflection of the sky will act as another light source from the front of the characters.

Nithin Rao - Tutorial

Step 3

Create different layers for every new object and also for objects that overlap. Using the pen tool for selection is simple and makes it easier to edit the selection while working on it.

 

For instance, Nithin has made a different layer for the creatures left leg since it is easier to color its body when the leg is on the top layer.

 

Also, keep in mind to create minimum layers as too many layers cause confusion and slow down the work. Mind it, layers are created to make the work faster, they shouldn’t hamper the work process!

Step 4

Start in the traditional way by coloring the face with basic tones. Never add dark shades or highlights in the beginning. The final light and shades can be decided only after the completion of the background.

 

Once decent textures are achieved, then move on to other parts of the illustration.

Step 5

The same technique of beginning coloring with basic shades and then adjusting the shades as per requirements should be followed for all the parts of the illustration.

Step 6

The creature in this illustration is furry and creating a fur texture is painful if done without a brush.

 

To create the brush first paint the kind of hair texture that is needed on a new layer in shades of black. To not make it look identical, paint about 7 to 12 hairlines. Then select Edit>DefineBrush Preset> Name the brush and save it as a brush for future use.

Step 7

Once back to the artwork, the new brush will already be selected.

 

Go to Window and select Brush settings. Give some spacing and overlap a little bit of the edge to maintain continuity.

 

Then select Shape Dynamics >AngleJitter >direction, this will help you paint smoothly in the angle needed.

Step 8

Start painting with mid-tones. Once decent light and shades are achieved, then start adding the highlights.

 

The brush may not work in some areas. To break the repetitive feel on the texture, start painting individual hairlines using soft round brush or any other brush that you are comfortable with.

 

The fur surface becomes interesting when lit from a background. For this, show some high light on all the edges.

Step 9

Eyes are Nithin’s favourite parts to paint as they are the easiest of all!

 

If one understands how the effect of light works on crystal, diamond or water droplets, then painting eyes is no big deal as the same technique is applied here as well!

 

Follow the steps below to paint the eyes.

Step 10

Wanting the nose to look like a dog’s, Nithin has created another brush for this texture.

 

Painting the texture on a different layer, he then changes the layer into Soft Light from the layer pallet option. This gives the texture the highlights and darker shades based on the below layer, which was painted with the basic color tones on the nose.

Step 11

He has created yet another brush for the grass and painted individual grass separately. Sometimes making grass requires more than one brush.

Step 12

Since the character is right in the middle, multiple layers of grass need to be shown. After painting the ground, a soft shadow of the characters should be added for depth.

Step 13

Now is the time to add some clouds. Using reference images for adding clouds are of great help for beginners.

Step 14

With all the surfaces painted, sometimes there arises a need to add a color gradient to the entire illustration.

 

In this case, Nithin has added a yellow tone on top of all the layers to make it impressive. He has also added some dust particles on the illustration to create a dramatic mood and feel.

Step 15

The last step is to give the final touches to the characters which include adding sharp highlights.

 

To make the illustration look realistic, one can add hills in the background, painting them light and dark.

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