1

Being different, standing out from the crowd and shining like a star is what every achiever dreams of, but not everyone achieves it. Jithin Roda has followed certain of his own principles to achieve this milestone of shimmer and brilliance.

Childhood
March

A kid who not only loved watching cartoons, but was quite a few steps ahead of his age as Jithin could spend hours thinking and creating his own versions of these cartoons.

Childhood
Decapod Monsters

Always wanting to do something which interested him, making a career choice came very easily to him. From childhood, with a mindset that constantly worked on creating the non-existent, Jithin decided to take up illustration as his profession as it was a tool for him to speak his mind and communicate with the world in a visual manner.

Childhood
Creatures II

The Fantasy-land in Making!

A big fan of watching fantasy movies and an avid reader of the same genre of books, these interests transported Jithin’s mind to a parallel world. He has created a series of characters belonging to a fictional and imaginary world, some being inspired by animals of the human world.

Childhood
Orc

With concepts in the making and story-boarding, he has created some of his characters to be related to each other, connected through a story. He hasn’t left it at just generating faces and giving these faces a body, he has also worked intensely on the background of these creatures with an intricate level of detailing in both, the creature and their surroundings.

Childhood
Hunter and his beast

Sometimes the use of referential images helps him in channelizing his vision into visualizations in the right way, acting as a guiding factor and preventing him from getting lost in his world of imagination.

Childhood
Decapod Monsters

Digital Impressions!

Using only digital mediums to transform his thoughts into reality, it is quite an investment of time to produce the output he wants. Being a digital creator, he spends a varying amount of time ranging from just ten hours on one piece to a couple of weeks on another piece, depending on what is required of it.

Chilhood
Throne

Depending on the need of the artwork, he makes a decision whether to create his character just to be looked at from one angle in a two-dimensional frame or does the character have to be designed with a possibility to be viewed from multiple sides, which then needs to be done in a three-dimensional frame giving the viewer a complete insight into his imaginative thinking.

Childhood
Doblo

Out of the Box Methodology!

Sometimes being different and not following the traditional path of portfolio making works out to be more successful than the regular and generic way of going about it. This is true in the case of Jithin and his career. While creating his portfolio, he did not follow the way of making what everyone does, instead he just did what he liked!

Childhood
Cowl

His portfolio work, mostly being fictional, never really was a hindrance in his career options. It rather opened up many more doors for him. Not really wanting to work with studios and in-house jobs, being hired or not didn’t deter Jithin from doing what he loved.

Childhood
Flip

With the profile created using his portfolio, he has been able to find numerous freelance jobs as it gives him the freedom to express his creativity the way he wants.

Childhood
Ape

”For the beginners stepping into this world of professionalism and tough competition, he is of the opinion that one should try and improve in every possible way out there”

Childhood
Big Bug Monster
Childhood
Bulk

Published in Issue 43

With the changing weather comes the season of Interns, with fresh new energy everywhere and your talented creatives wanting to test their skills and knowledge in the real world of live creative briefs and super creative professional environment.
This issue is a must-read for internees and fresh talents. Go ahead and order your copy here or subscribe to not miss any future issues!

 

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A character is incomplete without its costumes, props and environment. Especially if it belongs to the world of fantasy. Therefore, to render a character in totality, one should be very clear of its complete image right from the beginning. Concept artist Milton Das explains creating an artwork of a warrior, complete with its accessories. Here is the step by step process.

Warrior

Step 1

Started with an empty canvas. As a practice, avoided using white. So filled it with dark blue green. This would be the base colour.

Warrior

Step 2

Added some rough ground colours. Also, darkened the edges of the frame so that the eye didn’t wander off. Since the composition would have most of its highlight at the centre, didn’t put any other element towards the edge. Blocked in the rough mass of the character.

Warrior

Step 3

Added a bit of details and a secondary light source below the legs.

Warrior

Step 4

After a satisfactory pose was struck, started to fill in areas. But avoided rendering every place of the image. One should place points of interest at even places. So that despite the eyes moving off, they would find something interesting to look at and eventually come back to the main focal area.

Warrior

Step 5

Fixed the overall composition. Also, made the edges of the twin blades pointing backwards which further reduced the chance of the eyes moving elsewhere. Did some colour corrections and added a stronger light coming from below.

Warrior

Step 6

Added some more elements in the background. Fleshed out the dead monster a bit and added some inscriptions on the sword. Time to render the details.

Warrior

Step 7

Started with the sword first. It is human nature to look at things the main character is looking at. So added two faces in the lower left corner to balance the large hydra (the 3-headed snake) from taking away viewer’s attention. Noticed that the left hand side of the image felt a bit heavy.

Warrior

Step 8

Balanced the composition by adding 3 heads on the right. Rendered the lower blade with flames. Also, worked a bit on the armour. Lastly, added a bit of yellow on the parts that got light from the weapon. Made a point to not use burn and dodge tools while drawing the flames lest they went out of control. Used a soft brush to define the glow then did the details with a hard round brush.

Warrior

Step 9

Rendered the armour and added smaller details. Changed the hair because it was looking a bit too stiff. One would require a lot of patience while detailing this part.

Warrior

Step 10

Finally, did some colour corrections. Copied the whole image and pasted it in a new layer to apply the effects. One could also use a masked layer to do this. Arrived at the final image.

Published in Issue 16

We always wish we had someone to show us the right way of doing things when we were starting our professional journey. And that’s why we have based this issue on graduates. The cover feature is an ensemble of advice from top names of the industry. We have also showcased few talented fresh graduates from across the country, keeping with the theme. You’ll find Tom J Manning and Pallavi Sen share their international exposure as well as insights behind their unique approach. Also featuring Shreya Shetty, a prominent concept artist, who shares the secret behind the believable characters she creates. She believes, with practice and patience, anyone can be a good artist.

 

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