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The human face communicates, even if it’s not talking. The eyes and expressions tell a story like pages of a book. Dominated by emotions and such human elements, Artist Alpa Mistry takes us through some of her depictions.

 

A face is a visual communicator, and thus Alpa’s designs are characterised by the use of facial elements. Because expressions can convey a thousand different stories, her designs use that aspect to portray various feelings and personalities. The use of vibrant colours helps mellow down negative connotations of the central element, bestowing a ‘ying-yang’ dynamism to the final outcome whenever acrylic meets the canvas. What starts as a random unconscious sketch is built upon spontaneously by addition of elements, and at the end you have an artwork that relates back to life.

 

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Glory
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Faces
Face
Answers
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Colors
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The Turban
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Connections

Anirudh Singh

From Jaipur, Anirudh Singh Shekhawat formed Nuclear Puke Designs to combine his love for art and heavy metal. Designing concept posters and albu covers, he is presently working as a concept artist. Apart from metal, one can see huge influence by video games, Manga and sci-fi in his designs.


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They say not to judge a book by its cover. But they also say that exceptions are always there. There’s no doubt, branding and packaging are the faces of any business and product. They decide the way people will receive the brand; whether they will accept it or reject it. To understand and gain more perspective on this much-unsolved mystery, we invited many branding and packaging experts who throw light on the topic.

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Suresh Eriyat - Animation in Education | Creative Gaga

The future of animation will be far beyond entertainment. Suresh Eriyat, the Indian animation legend, tells us how animation will change the education landscape for the better.

E very aspect of the world is transforming rapidly, right from art and culture to technology. Animation is slowly finding its way into different fields, and the aspect of education is no exception. This engaging medium has tremendous scope and possibilities in the learning environment. And in a world so high on technology, it makes sense to foresee future where the lines between education and animation are blurred.

01 Animation as a Tool for Simplification

Animation will most definitely be an integral part of education in the future. One vital function is simplification of concepts. For example, in the field of medicine, animation helps make the learning more demonstrative.

 

Now with the possibilities of augmented reality and virtual reality, there are so many possibilities to look forward to. Even in schools animation serves as a tool to understand the primary STEM subjects with more clarity.


02 Making Education Engaging and Fun

There is a need for the process of learning to occur in a more interesting manner. Children can get bored, especially with the rigid text book system followed now. It is important to adapt the education methods to suit children.

 

And animation is a great way to engage children and help them learn concepts better. It is better that a child internalises the concepts than mugging them up just to pass an examination and forget that forever afterwards.


03 The Need for Constant Updating

Knowledge keeps getting updated and changing with new findings. Unfortunately with text books these updates reflect barely once in 10 years or 5 years at best. But interactive mediums and the information on the internet keeps updating constantly. In an age where things and facts are changing so quickly, it makes sense for animation and usage of graphics to come in as a useful explanatory tool.


04 The Changing Learning Landscape

The world of education is evolving. Thus the methods and approaches will need to organically change as well. Today there are so many learning platforms like Khan’s academy and Byju’s, where animation and graphics are extensively used. It’s only a matter of time before animation becomes integral to education systems.


05 Invoicing

Be prompt about sending in your invoices as soon as the job is done. Most of the bigger companies have fixed billing cycles so if you are late and don’t send your invoices in by a certain time, it might take up to the next cycle to get paid.


06 Passive Income

It’s always great to supplement your commissions with passive income. This means that you can generate revenue with minimal effort, based on the work that you have already done. Examples of this would be Print on Demand (POD) services for prints, licensing; selling content like tutorial videos, brushes, and so on.06


07 Plan Downtime

Plan for the downtime and try to save up at least 3-6 months of your basic living expenses. When you start out keep your overheads low, embrace the frugality till you know you have saved up enough to not panic if the work dries up for a while.

Published in Issue 46

This issue is focused on, how to design for kids, bundled with articles full of inspirations, advice and unique point-of-views from the veterans of the animation industry, illustrators, photographers, artists and many more. So, order your copy or subscribe, before print copies run out and enjoy reading this issue!

 

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Juan Casini is a multidisciplinary designer juggling various mediums and keeping his passion alive by traveling and designing. He is a free spirit who loves to draw, travel and experience new things. Here, he talks about his journey and inspirations of becoming a designer.

The Snow Island.
SkyMath - Educational App
The Turtle Island.

CG: How did your tryst with design begin?

Juan: I started working as a 2D game artist for a video game company while I was in the early years of college. I learned a lot there and it was the perfect way to start exploring the video game industry and understand how such a complex product as a game is made. I found that I could really use my illustrations skills there so I focused entirely in the video game field and I worked in more than 50 game developments since then.

 

Today, design for mobile apps is my main area of expertise, collaborating in small-scale game development for indie studios to major developments and educational apps.

Hanuman.
Ishtar. A personal project to show how animals can be gods for many cultures, mythologies and religions across the world.

CG: Any role models who inspired you early in life?

Juan: My father used to draw with me when I was a child and I’ve always been supported to get involved in artistic studies. I am very lucky for the education I got at such an important time of formation of a person, as is the childhood. But the most important thing is that they always encouraged me to do what I love. So I can definitely say that my parents are my role models

Space Cantina Game

CG: What influences you for your artworks?

Juan: I really like Japanese anime and the way they handle expression and visual impact. I’ve watched a lot of series and movies, thus animation and Manga are a great influence for me. I also believe nature is art in its pure form, so I keep traveling and constantly learning by watching and living on this beautiful planet.

Travel
Mammoth in Istanbul. A personal project, done when Juan started the freelance journey
Anunnaki. A personal project to show how animals can be gods for many cultures, mythologies and religions across the world.
Cebolla in Tokyo. A collection of postcards of our nomad journey with Flor Bisagno.
Live Forever. Contribution to a t-shirt design contest for Backseries (Spain).

CG: What do you want to express through your artworks?

Juan: I always try to give the best of me in all the projects I get involved in, and that means not only putting your best energy on it but also try to create a powerful and stimulating experience for the user or audience. So I try to keep the level of expression very high, adding many details and playing a lot with the colour palette, so no matter what the product is about, the eyes of the viewer can be positively affected in a more subtle and deep visual experience.

The Thunder Island.
The Rain Island.

CG: How do you avoid creative burnout or what do you do incase you feel creatively exhausted?

Juan: Initially during the early days of my freelance career I found myself working for too many hours on too many projects at the same time. Eventually, I realised that organisation and discipline are essential but it’s also important to take days off, rest well, go out and explore nature to have refreshing and exciting experiences as much as possible. It’s imperative to find your own rhythm, but most important, finding what you love to do and stop seeing your job as an obligation. It takes time and a lot of energy to stay away from the comfort zone, but if you can accomplish that I promise that it can change your life completely. Nowadays, a creative burnout with this nomad journey is really rare, when you are constantly discovering new places and cultures! It is just the best for your mind and soul

Crypto Tower Game
Crypto Tower Game

Published in Issue 33

We all face it! But everyone has their own unique way to come out of it, in this issue we try to explore different ideas of handling the ‘Creative Burnout’. The most common of all was #travelling, through everyone do it in their own unique style. Like Luke Ritchie from South Africa finds the nature and mountains as the best source of inspiration while Sushant Ajnikar says riding his bike and meeting four-legged loyal friends, dogs, on the way is the best way to learn. So, pack your bags and don’t forget to subscribe your copy before you leave!

 

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Mistakes are not really as evil as it sounds, on the contrary in most cases it helps you to evolve as a better person. We can learn a lot from our own mistakes. Also, for any artist, it can be a great exercise to revisit the old artwork just to see how much you have improved. To do the same, concept artist Shyam Deshpande re-illustrate his old illustration with new learnings. Here, he shares his process and all the learnings from his mistakes.

Mistakes
Mistakes

Step 1.

This is one of old work painted back in 2013 and I was pretty happy about it then, but after some time, it doesn’t look as great as I thought it initially. Actually, I feel the same for most of my artworks which I believe is a good thing in a way as it portrays your continuous evolvement as an artist.

Mistakes

Step 2.

Since I wasn’t too happy with this 3 years old artwork, I started working on it again. The basic idea was to show a fearless lady who’s a Mercenary goes with a ‘cute’ but fearless pet. So, in this revisiting exercise, I decided to design a tribal character, inspired from the Nigerian tribes reference which I found while looking for references for Hyena. I used few different elements from references with incorporate some of my own ideas.

Mistakes

Step 3.

After finalising on the characters and design elements I tried to work on the final lines. I believe, it’s good to fix most of the issues in the drawing stage.

Mistakes

Step 4.

Even if you add lots of details in the drawing and great rendering with a nice colour scheme in the first silhouette, it will still be a waste of time. As there will be no attitude in it, it will be boring and stiff. But on the other hand the second silhouette, clearly shows a particular attitude, the confidence in the stance comes due to the distance between the legs, the dynamic line of action which adds to the drama. So it’s always good to check the silhouette and correct it before going for the detailing.

Mistakes

Step 5.

Before adding colours, worked in grayscale as it’s very important to get the values and tones right. Skipping this may confuse you in hue & saturation and you may also miss the correct values. Also, it’s easier to paint once you have the values place in advance. You just need to add one more layer on top of the grayscale in colour blending mode and start painting.

Mistakes

Step 6.

The final Image after all the colours with raw brush feel as I wanted to highlight her raw nature & the aggressive attitude.

Published in Issue 35

The season of the festival has started and everyone is preparing to have a unique one this time with less cash and more fun. We interview many creatives who creates promotional or calendar design each year. As most of the thing around us had shifted to digital, even calendar design and the promotion has shifted. But Yorick Pintos, a strategic consultant at studio Kohl suggests that best option would be to a mix of both, the traditional and digital media. Digital Illustrator Nithin Rao Kumblekar also shared his love for the printed calendars and emphasis on the effectiveness of it. If you are interested in print design & want to understand the future of the same. So, go ahead and order your latest issue copy!

 

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The realisation of your idea doesn’t have to be technically correct, but it has to look authentic and believable. That’s how your stories find their way to the heart and mind of the audience. Gaming Studio Grafit Studio shares tricks that make learning this art easier.

Fantasy Stories
Warrior
Fantasy Stories
Official
Fantasy Stories
End of the Story
Fantasy Stories
Dancer
Fantasy Stories
Barrel Through

Almost all stories are alike.

That’s the hard truth, however creative you think you might be. Therefore, the challenge is to present them differently, make them special in some new way. One needs to strive to make made-up stories come to life, to make a beholder believe in whatever is happening on the screen. This trick is not the easiest thing in the world, but it’s worth learning. As soon as you have an idea of how the details work, it becomes easier to ride the whirlwind. Understanding the very core of the subject gives an ability to create believable lighting, surfaces, materials, etc.

Fantasy Stories
Snake Girl
Fantasy Stories
Field Marshall Duda Agitator
Fantasy Stories
Pathfinder
Fantasy Stories
Asian Varior
Fantasy Stories

The plot comes first.

No matter how great your character is, with the poor idea, it is a lost cause. Even super-tough attitude and superhero outfit won’t conceal the weakness of a raw plot and poorly written dialogues. A good plot’s purpose is to reveal something about the characters, confront them with thought-provoking choices, throw them in a situation where their personality gets exposed. The appearance, costume and other details follow this core theme established by the overall plot.

Fantasy Stories
Fantasy Stories
Satyr
Fantasy Stories
Sirens
Fantasy Stories
Fantasy Stories
Lamia

Good work is all about skill and sense.

With tools evolving, it’s becoming easier and faster to create art. But the availability of improving tools doesn’t cancel the importance of knowing what you’re doing. Without skill and sense, it’s impossible to create good, an eye-catching image with its depth and atmosphere, regardless of what tools you are using. The core idea always comes from inside. No matter which medium you are using, the basic sense of colour, anatomy, perspective and other skills are must-haves. It’s important to be mindful of technology and style while you create. Sometimes you can give your idea a boost with a proper combination of tools and skills, resulting in a better outcome.

Fantasy Stories
Fantasy Stories
Golem
Fantasy Stories
Champion of Impulse
Fantasy Stories
Gladiator

Published in Issue 15

In this issue, we invited leading Gaming professionals to share their inspirations along with their suggestions to improve the Gaming Art in India. Featuring some of the big names of Gaming Art like Vinay Vikram Singh, Sandeep Menon and Neeraj Menon along with Internationally renowned Russian studio, ‘Grafit Studio‘ and many more talented creatives. So, go ahead

 

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