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Aditi Dash
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Aditi Dash is a Visual Artist, currently based in Mumbai. With a graduation from Srishti School of Art, Design & Technology, Bangalore, she has worked on a diverse range of projects that include, branding, publication design and illustration.


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As the growth of a tree can be determined by the strength of its roots, in the same way, we can try to presume the growth of design by the quality of fresh talent. So we dedicated this issue to all the Design Graduates of 2015. It includes all the young talent from last year graduates to recent graduates and students who will be graduating in next few years. We also tried to understand the impact of digital medium on our design education and Ms. Deepti Pant, Heads – School of Communication, Media and Films at Pearl Academy shared her thoughts on the same in Vantage View section. We have featured design graduates from varied fields of design from most of the top colleges and institutes like MEER s MIT Institute of Design, DJ Academy, Pearl Academy, Symbiosis Institute of Design, Wigan & Leigh India and many more.

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The animation studio, Bandiguapo, worked on the game trailer and brought together a bizarrely fascinating concept.

Trailer For a Video Game

Brief/ Challenge:

Monster full Games required a cinematic trailer for their game, Fatty Diver.

 

The game provides two options to play from, ‘Fatty’ and ‘Donald’. Hence, the game would have two trailers with each of the protagonists. The trailers needed to aptly capture this bizarre premise in a fun and enthralling way.

Solution:

This was the first attempt at working for video games, for the Bandiguapo Studio. They were very excited to explore and understand the world of video games. This excitement can be distinctly seen in the final trailer. The textures, colours and lighting, all come together to emulate a very real poolside-relaxed-sunny-day mood. The rigging too encapsulates the fluid movement and feel of the game. The attention to detail cannot be missed, whether it is the carefree hopping on the diving board, or the wide eyed expression for the falling burger, it all surely makes for an enticing trailer.

The ‘Making Off’ video illustrates the painstaking research and exploration the studio went through to arrive at this trailer. It also provides an insightful peek for beginners to understand what it takes to make a video like this.

Trailer For a Video Game

Credit:

Production
Barbara Suardíaz

Direction
Ruben F Stremiz

Script
Jarett Smith

Storyboard
Martin Cochinan
Ruben F Stremiz

Animatic
Ruben F Stremiz

Art Direction
Ruben F Stremiz
Ganz Toll

Enviroment Design
Ganz Toll

Modeling
Ruben F Stremiz

Shading / Textures
Ruben F Stremiz

Lighting / Rendering
Ruben F Stremiz

Animation
Maximo Ponz
Ruben F Stremiz

Rigging
Maximo Ponz

Edition / Postproduction
Ruben F Stremiz

Audio / Folley
Ruben F Stremiz

Theme
Surf Medley / Junior_Brown

Client
Monsterfull Games

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A graduate from Parsons School of Design, New York, Riddhika Jesrani worked as a packaging design artist for four years before taking up jewellery design. After studying jewellery design from GIA, she started her independent label in Mumbai.


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This issue also explored the Jewellery Design & Wedding Photography with some cool techniques to learn from experts in Gyaan section.


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Omkar Chitnis Profile Pic
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After completing graduation from J. J. Institute of Applied Art, Omkar Chitnis apprenticed under fashion photographer Prasad Naik. He started on his own in 2009, shooting for many top Indian brands.


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With this issue, we are exploring yet another discipline of design – Web and UI. With the changing times, Indian designers are increasingly opting for this new medium. But are we really prepared to take the global challenge? What’s missing and what do we strive on? We invited few leading practitioners of the industry to deliberate on this issue.


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After doing BFA from College of Arts and Crafts, Lucknow University in 1995, Vinay Vikram Singh started his animation career at UTV Toonz, Mumbai. He spent a considerable time in the field of gaming art at Lakshya. Currently, he is the CCO of Rocksalt Interactive.


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In this issue, we invited leading Gaming professionals to share their inspirations along with their suggestions to improve the Gaming Art in India. Featuring some of the big names of Gaming Art likeVinay Vikram Singh, Sandeep Menon and Neeraj Menon along with International renowned Russian studio, ‘Grafit Studio‘ and many more talented creatives.


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Part of the OnSeed Artist Collective, he designs tees, merchandise & corporate promotional campaigns for a living.


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This issue also explored the Jewellery Design & Wedding Photography with some cool techniques to learn from experts in Gyaan section.


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Mumbai based interactive digital agency, Flying Cursor brings together multiple talents and clients to create interesting works.


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This issue features Beard Design studio who exclusively work for start-ups. They stay loyal to their own aesthetics while delivering creative solutions for their clients. On the other hand, there is 22Feet Tribal Worldwide, a digital agency who believes digital is beyond the website and try to bridge the gap between offline and online design. We also have few promising individuals from the UI design arena who are fast making<span class="text_exposed_show"> their marks. And to top them all, a discussion on the raging issues of digital in the country by few leading names of the industry.</span></p>
<p>We are sure this issue is going to help you gather new insights and perspectives and also in your strive to align with the new media.


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The more you read, the more you learn and the closer you reach to become a perfectionist. Nithin Rao has shared his knowledge through a tutorial for an illustration, helping the learners grow at a faster pace.

There are certain things that one must be careful before starting out with an illustration. Nithin Rao mentions some of these things before instructing through a step by step tutorial for the creation of a digital illustration.

It is always good to have the scene and story set in your mind before designing character as this helps in better ideation while sketching, thus resulting in a rapid design development. This also eases out the process of research for references.

 

Read through this detailed instruction guide and create a realistic illustration.

Step 1

Start by doing a basic line sketch of your character, keep perfecting it until and unless you are fully satisfied with your sketch.

Nithin Rao - Tutorial

Step 2

Once the sketch is in place, it’s time to set the mood of the visual by roughly doing the light and shades. It can be grey or any monochromatic color. Sometimes, putting basic colors helping to get a glimpse of how the final image might look like.

 

In this particular image, Nithin is creating an evening sky with more of an orangish tint than blue and to make the visual more dramatic, he has given the main light source from behind. This is a tricky situation as the reflection of the sky will act as another light source from the front of the characters.

Nithin Rao - Tutorial

Step 3

Create different layers for every new object and also for objects that overlap. Using the pen tool for selection is simple and makes it easier to edit the selection while working on it.

 

For instance, Nithin has made a different layer for the creatures left leg since it is easier to color its body when the leg is on the top layer.

 

Also, keep in mind to create minimum layers as too many layers cause confusion and slow down the work. Mind it, layers are created to make the work faster, they shouldn’t hamper the work process!

Step 4

Start in the traditional way by coloring the face with basic tones. Never add dark shades or highlights in the beginning. The final light and shades can be decided only after the completion of the background.

 

Once decent textures are achieved, then move on to other parts of the illustration.

Step 5

The same technique of beginning coloring with basic shades and then adjusting the shades as per requirements should be followed for all the parts of the illustration.

Step 6

The creature in this illustration is furry and creating a fur texture is painful if done without a brush.

 

To create the brush first paint the kind of hair texture that is needed on a new layer in shades of black. To not make it look identical, paint about 7 to 12 hairlines. Then select Edit>DefineBrush Preset> Name the brush and save it as a brush for future use.

Step 7

Once back to the artwork, the new brush will already be selected.

 

Go to Window and select Brush settings. Give some spacing and overlap a little bit of the edge to maintain continuity.

 

Then select Shape Dynamics >AngleJitter >direction, this will help you paint smoothly in the angle needed.

Step 8

Start painting with mid-tones. Once decent light and shades are achieved, then start adding the highlights.

 

The brush may not work in some areas. To break the repetitive feel on the texture, start painting individual hairlines using soft round brush or any other brush that you are comfortable with.

 

The fur surface becomes interesting when lit from a background. For this, show some high light on all the edges.

Step 9

Eyes are Nithin’s favourite parts to paint as they are the easiest of all!

 

If one understands how the effect of light works on crystal, diamond or water droplets, then painting eyes is no big deal as the same technique is applied here as well!

 

Follow the steps below to paint the eyes.

Step 10

Wanting the nose to look like a dog’s, Nithin has created another brush for this texture.

 

Painting the texture on a different layer, he then changes the layer into Soft Light from the layer pallet option. This gives the texture the highlights and darker shades based on the below layer, which was painted with the basic color tones on the nose.

Step 11

He has created yet another brush for the grass and painted individual grass separately. Sometimes making grass requires more than one brush.

Step 12

Since the character is right in the middle, multiple layers of grass need to be shown. After painting the ground, a soft shadow of the characters should be added for depth.

Step 13

Now is the time to add some clouds. Using reference images for adding clouds are of great help for beginners.

Step 14

With all the surfaces painted, sometimes there arises a need to add a color gradient to the entire illustration.

 

In this case, Nithin has added a yellow tone on top of all the layers to make it impressive. He has also added some dust particles on the illustration to create a dramatic mood and feel.

Step 15

The last step is to give the final touches to the characters which include adding sharp highlights.

 

To make the illustration look realistic, one can add hills in the background, painting them light and dark.